Guide

Tips for starting a community

So you want to start a community? That’s great! In this guide I will be giving you some tips that might come useful. I presume you have found a game (which you enjoy playing) and a name for your community. Some subjects we will be talking about are: your goals, the right mindset, preparation, timing, …

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How to be a Better Leader

Leadership is the one word you should be concerned with when trying to get something to work. The leader dictates direction, focus and the ethos of the team. Without someone with social and moral qualities, your team will fall apart like a badly manufactured shoe; it will start off strong, but then very quickly condescend …

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The Universal Rules of Role Play

When you first start roleplaying, there are several universal rules that you are going to have to get to terms with. These rules are essential, and without them, you will not just ruin others experiences, but will also potentially get yourself suspended from the community you are playing on. In this guide, I will go …

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Getting the tools you need

It’s time for part of my guide to development. If you haven’t gone over the first guide I highly recommend you do so. In this guide, I will focus on all the tools that you will be needing in order to start your journey. Keep in mind that this guide is divided into two pages …

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Developers seem to know everything

So you want to become a developer? well that’s awesome! Developing apps for desktop, mobile devices, the web and even mods for your favourite game is a very exciting (yet sometimes daunting) experience. The biggest upside from developing anything, with the coding aspect in particular, is that you’ll learn a new skill that is very …

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How to handle donations

In this chapter I will be touching what is for many a sensitive subject, donations! A subject that has led to the death of many communities/servers, both by the lack of funds or abuse by the owners. Unfortunately in most cases donations are required in the long run to keep the services up. Before I …

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