Time for something completely different. Recently, my girlfriend and I moved to a new house. While unpacking my boxes with games, dvd\u2019s (lol) and cd\u2019s (lol) I came across a game that has a special place in my heart, being Deathrow (OG Xbox). After hooking up the Xbox and replaying this game (it still holds up luckily) this got me thinking. What if they remade this game and publish it on multiple platforms? I think Ubisoft, or whoever has the publishing rights to this IP nowadays, might be sitting on \u201cthe next Rocket League\u201d.\n\n\n\nWhat is this Deathrow game?\n\n\n\nDeathrow (developer: Southend Interactive, publisher: Ubisoft) is a game which got released back in October of 2002 on the original Xbox as a console exclusive. \n\n\n\nStraight from the back of the box: Deathrow pits two teams in a no-limits, no-honor, total-aggression arena sport where only the hardest fists, the meanest moves, and the deadliest throws will get you victory. This could get ugly. Fast. Can you take the punishment?Taken from the US copy of the game\n\n\n\nEach match is played with two teams of four players. Every team had a clear theme with it\u2019s matching name, logo, outfits, stats and arena. For instance, you had \u201cThe Crushers\u201d who were basically beefy mineworkers and \u201cThe Black Dragons\u201d who were (a**hole) ninja\u2019s. Where The Crushers excelled in strength, The Black Dragons made up in speed. You get the picture.\n\n\n\nI mostly played the campaign and random split-screen matches with friends. I remember many frustrating late-games in order to beat the campaign. Each team also had an aggression level which became VERY apparent in the later games. Defeating the last match against the First Blitz (I believe that was their name?) costed me a controller..\n\n\n\n\n\nEU Box art\n\n\n\n\n\nNA Box art\n\n\n\n\n\nThe best thing about the game is that you can either win by beating the other team in score or by KO\u2019ing the entire enemy team. Of Course the latter was my favorite.\n\n\n\nBesides the great and fluent gameplay, I really liked the atmosphere of the game. I got some great Running Man\/Blade Runner-esc vibes while playing the game. It really felt watching a late 80\u2019s sci-fi action movie. That reminds me I also found a copy of Fortress 2 with Christopher Lambert while unpacking the boxes. I should rewatch that later today!\n\n\n\nThe TLDR version: It\u2019s basically two teams of four players who go head to head in a game of futuristic basketball\/hockey where (brutal) fighting is allowed.The TLDR 2.0 version: It\u2019s like Rocket League mixed with Mortal Kombat ok? \n\n\n\n\nhttps:\/\/www.youtube.com\/watch?v=5oFVg-dUV0Y\n\n\n\n\nWhat happened to Southend Interactive?\n\n\n\nThe developers over at Southend Interactive (Malm\u00f6, Sweden), also known from the Xbox game \u201cXIII\u201d, closed in 2013 with its staff moving to Ubisoft\u2019s "Massive studio" (The Division (2), Far Cry 3). \n\n\n\nFun fact: Deathrow was Southend\u2019s first full release and was built on an in-house 3D engine.\n\n\n\n\n\n\n\nHow will this work nowadays?\n\n\n\nAt first glance this might look like another nostalgia trip (thanks Classic WoW). But after replaying this game multiple times and looking at it from a business perspective, it\u2019s more than just that. In my opinion this game can be the next big hit that comes out of nowhere.\n\n\n\nHere is how I would publish it:\n\n\n\nFree to playMultiplayer being the main focus of the gameHave X amount of teams unlockedOption to purchase additional teamsOption to purchase additional players which you can swap within the teamHell, throw in some kind of crate system where you can unlock fancy pants items\/skin, I don\u2019t care.Let a couple of streamers shove it into people\u2019s faces and BOOM!\n\n\n\nPersonal requests:\n\n\n\nLeave the campaign intact (for old time sake)Whatever you do, please leave \u201cThe Disciples\u201d and \u201cThe Black Dragons\u201c as unlockable teams, thanks.Keep the bad ass Uncensored Version label as seen on the picture of my own copy below.\n\n\n\n\n\n\n\nConclusion!\n\n\n\nDeathrow remains one my favorite games of all time and I am confident it can have success nowadays. By remaking\/porting this game over to other platforms and little marketing here and there, this game is ripe for success. Be it free-to-play or a game with a fair price tag, I will be sure to jump right back in and wait for the announcer to yell : Injured, Deathrow, One Timer or KO once again.\n\n\n\nHere\u2019s to hoping both Massive studio and Ubisoft take notice of this article and do something with the IP!